

And even though the Intensity Slider seems to brighten up our preview (in Texture Shaded mode), this change is not reflected in our render either. If they’re set to 3Delight, and you switch Render Settings to Iray later, you will not see the following options in your lights.Īlthough we see something of a change in our viewport, our spotlight seems to have no effect on the render. NOTE: You MUST create your new spotlight with Render Settings set to Iray. This will save us moving the spotlight into position later. When creating a spotlight, we have the option to “Apply Active Viewport Transforms”. It is easiest to switch to Perspective View beforehand and frame the sphere as if looking through the light (maybe from the top left somewhere).

Let’s add a spotlight by heading over to Create – New Spotlight. With Iray we will do the same thing – but the settings are just a little different.

In 3Delight we would just add a standard spotlight, tweak the intensity and shadows until we are happy, and then we are done with it. The left hand side of our sphere is a little darker, and if this was a character’s face, we may want to brighten it up a bit. Not every HDRI image has a sun though, and depending on which map you use, you may not even see such a hotspot in your renders. Alternatively you can move the Iray Dome to move that hotspot (under Render Settings – Environment – Dome – Dome Rotation). As you turn the camera around, the hotspot moves. This is the sun’s hotspot from the HDRI image map. Notice that there is a small specular highlight on the sphere, on the left hand side (a small shots spot). The default lighting for a new DAZ Studio Iray scene comes with a small HDRI image applied by default, and when we render our scene, we can see the effects of that light source.
